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Learning HTML5 Game Programming: Build Online Games with Canvas, SVG, and WebGL
book

Learning HTML5 Game Programming: Build Online Games with Canvas, SVG, and WebGL

by James L. Williams
September 2011
Beginner
256 pages
6h 1m
English
Addison-Wesley Professional
Content preview from Learning HTML5 Game Programming: Build Online Games with Canvas, SVG, and WebGL

5. Creating Games with the Canvas Tag

The Canvas (that is, the canvas tag) is what many think about when HTML5 is mentioned. Instead of creating a bunch of div elements with contained images with CSS to simulate movement and game play, you can use canvas to provide a surface to draw objects on the screen. Neither method is easier or harder, but each has different considerations. The Canvas has some built-in translation, rotation, scaling, and clipping, whereas with divs you have to handle transformations yourself. However, one advantage that games using div and CSS have over the Canvas is that older browsers, such as Internet Explorer 6, are supported. Hopefully, as more browsers become HTML5 compliant, this will become less of an issue.

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Publisher Resources

ISBN: 9780132685108Purchase book