Learning iOS Development: A Hands-on Guide to the Fundamentals of iOS Programming
by Maurice Sharp, Erica Sadun, Rod Strougo
3. Introducing Storyboards
Unlike the simple HelloWorld example and CarValet app you started in Chapter 2, “Objective-C Boot Camp,” most apps include multiple screens. Each screen may include buttons, labels, images, and even custom views. It is possible to create each screen in code: allocating each visual element, setting appropriate bounds, and configuring any specific properties such as text, state, and color. For many, a visual editor is a much better fit for matching design concepts to actual interface layout, saving a lot of effort.
Storyboards enable you to lay out your screens and the major ways users move from one screen to another. This chapter introduces you to the process of designing and laying out a storyboard. You start by exploring ...
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