2. The Three Ts: Terminology, Technology, and Tools

As you learned in the previous chapter, we covered the basic game design, storyline, and game components for Sir Lamorak’s Quest. Although this is all-important information to have at the moment, it’s no more than a story. What we now need to do is take a look at the three Ts: the terminology, technology, and tools we are going to use to turn this story into a fully functional (and entertaining) iPhone game.

Note

It is not intended that this book will teach you how to develop in Objective-C or C or teach you everything you need to know about the other technologies in their own right; there are many excellent books1 and online resources that cover OpenGL and OpenAL in greater detail. We will, ...

Get Learning iOS Game Programming now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.