2. The Three Ts: Terminology, Technology, and Tools
As you learned in the previous chapter, we covered the basic game design, storyline, and game components for Sir Lamorak’s Quest. Although this is all-important information to have at the moment, it’s no more than a story. What we now need to do is take a look at the three Ts: the terminology, technology, and tools we are going to use to turn this story into a fully functional (and entertaining) iPhone game.
Note
It is not intended that this book will teach you how to develop in Objective-C or C or teach you everything you need to know about the other technologies in their own right; there are many excellent books1 and online resources that cover OpenGL and OpenAL in greater detail. We will, ...
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