3. The Journey Begins

We have covered a lot in the first two chapters, and you should be starting to feel a little more comfortable with the terminology, technology, and tools we are going to use to create Sir Lamorak’s Quest. Although the information we have covered has been important to understand before we start to dive into the code, diving into the code is fun and something I’m not going to keep you from any longer.

This chapter shows you how to create the Xcode project for Sir Lamorak’s Quest, which you’ll use throughout this book. We take a brief look at how you create things like projects in Xcode and take a walkthrough of the OpenGL ES template we will be using to get things started.

By the end of this chapter, you will have created ...

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