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Learning iOS Game Programming by Michael Daley

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16. Pulling It All Together

This chapter covers the areas needed to finish off Sir Lamorak’s Quest. The features discussed include saving the game’s state, saving the player’s scores, performance tuning, and getting the game beta tested.

We have come a long way since the start of this book, and a lot of detail has been covered. From my own experience, and the experience of many other programmers I’ve spoken to on forums, the last 10 percent of a game is the hardest. Finishing off those little touches, tweaking the game play, checking for memory leaks, and so on all need to be done—and they can make or break a game.

The “Camera”

No, I’m not going to describe how to become a professional photographer, but I am going to run through one of the ...

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