Preface
Writing a game can be a daunting task. Even if you’re an experienced programmer, the design patterns, terminology, and thought processes can seem strange and unusual. Having spent most of my working life creating business applications, writing games has been a hobby that has seen me create many games my children have played and enjoyed over the years. With the release of the iPhone and iPod touch, it was time to unleash one of my creations on the world.
My first task was to find a good book on developing games on the iPhone. After a lot of research, I decided that the book I wanted just didn’t exist, and having had great feedback on a number of online tutorials I had created, I decided to write my own book. This was a perfect opportunity ...
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