Book description
Get a rapid introduction to iPhone, iPad, and iPod touch programming. With this easy-to-follow guide, you’ll learn how to develop your first marketable iOS application, from opening Xcode to submitting your product to the App Store. Whether you’re a developer new to Mac programming or an experienced Mac developer ready to tackle iOS, this is your book.
You’ll learn about Objective-C and the core frameworks hands-on by writing several sample iOS applications, giving you the basic skills for building your own applications independently. Packed with code samples, this book is refreshed and updated for iOS 6 and Xcode 4.
- Discover the advantages of building native iOS apps
- Get started with Objective-C and the Cocoa Touch frameworks
- Dive deep into the table view classes for building user interfaces
- Handle data input, parse XML and JSON documents, and store data on SQLite
- Use iOS sensors, including the accelerometer, magnetometer, camera, and GPS
- Build apps that use the Core Location and MapKit frameworks
- Integrate Apple’s iCloud service into your applications
- Walk through the process of distributing your polished app to the App Store
Table of contents
- Preface
- 1. Why Go Native?
- 2. Becoming a Developer
- 3. Your First iOS App
- 4. Coding in Objective-C
- 5. Table View-Based Applications
- 6. Other View Controllers
- 7. Connecting to the Network
- 8. Handling Data
- 9. Using Sensors
- 10. Geolocation and Mapping
- 11. Introduction to iCloud
- 12. Integrating Your Application
- 13. Distributing Your Application
- 14. Going Further
- Index
- About the Author
- Colophon
- Copyright
Product information
- Title: Learning iOS Programming, 3rd Edition
- Author(s):
- Release date: March 2013
- Publisher(s): O'Reilly Media, Inc.
- ISBN: 9781449359348
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