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Learning iPhone Game Development with Cocos2D 3.0
book

Learning iPhone Game Development with Cocos2D 3.0

by Kirill Muzykov
June 2014
Beginner to intermediate content levelBeginner to intermediate
434 pages
9h 49m
English
Packt Publishing
Content preview from Learning iPhone Game Development with Cocos2D 3.0

Time for action – creating GameScene

As we're going to work on this project for some time, let's keep everything clean and tidy by performing the following steps:

  1. First of all, let's remove the following files as we won't need them:
    • HelloWorldScene.h
    • HelloWorldScene.m
    • IntroScene.h
    • IntroScene.m
  2. We'll use groups to separate our classes. This will allow us to keep things organized. To create a group in Xcode, you should right-click on the root project folder in Xcode, Cocohunt in our case, and select the New Group menu option (command + alt + N). Refer to the following sceenshot:
    Time for action – creating GameScene

    Creating a new group

  3. Go ahead and create a new group and name it Scenes. After ...
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Publisher Resources

ISBN: 9781782160144Supplemental Content