Time for action – adding the player character
Now that we have added the background image, let's add our hunter character. There will be two images, as we're going to split our character in the following two halves:
This will allow us to rotate the torso (the upper body) when aiming. It will get clearer in a moment.
It is a good idea to group these two images into one Cocos2D node to have the ability to operate with both of them as a single game object. Also, we're going to add some code to implement the properties and behavior of our hunter character game object, so we'll need a class for it anyway.
To add the hunter to our game, we need to do the following:
- Create a new group for our game objects so that we can separate game object classes ...