Time for action – modifying the game to use spritesheets
Now that we've generated the spritesheet, let's modify our Cocohunt game to use it instead of the single sprites by performing the following steps:
- Let's remove the
Birds
and theHunter
groups with all their contents from theResources
group in Xcode.Tip
You can either right-click on the group and select Delete or just select the group(s) and press the delete key on the keyboard.
- In the remove dialog, you can select Move to Trash, as we're not going to use those images anymore.
- After removing the images, let's add our spritesheet. Create a new group inside the
Resources
group and call itSpritesheets
. - Open the folder with the files that you've published from TexturePacker and add the following ...
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