Time for action – adding more birds

We are going to add more Bird objects to fly around. To do this, we're going to replace our _bird variable with an array and write some code to spawn the birds:

  1. Open the GameScene.m file and remove the _bird variable. Instead, add two new instance variables to the GameScene class, as shown in the following code:
    @implementation GameScene
    {
        CCSpriteBatchNode *_batchNode;
        
        Hunter  *_hunter;
    
        float _timeUntilNextBird;
        NSMutableArray *_birds;
    }
  2. Add following method somewhere below the update: method:
    -(void)spawnBird { //1 CGSize viewSize = [CCDirector sharedDirector].viewSize; //2 int maxY = viewSize.height * 0.9f; int minY = viewSize.height * 0.6f; int birdY = minY + arc4random_uniform(maxY - minY); int birdX = viewSize.width ...

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