Time for action – animating the shooting and limiting the shooting rate

We will continue to add states to the game objects, and this time, we will update the Hunter class. We're going to animate the process of reloading the arrow and will limit the shooting rate. Let's do this using the following steps:

  1. Open the Hunter.h file and add HunterState enum right after the last #import directive:
    typedef enum HunterState
    {
        HunterStateIdle,
        HunterStateAiming,
        HunterStateReloading
    } HunterState;
  2. Then, add a property called hunterState to the Hunter class as follows:
    @property (nonatomic, assign) HunterState hunterState;
  3. Add a declaration of the method called getReadyToShootAgain using the following line of code:
    -(void)getReadyToShootAgain;
  4. Switch to the Hunter.m ...

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