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Learning iPhone Game Development with Cocos2D 3.0
book

Learning iPhone Game Development with Cocos2D 3.0

by Kirill Muzykov
June 2014
Beginner to intermediate content levelBeginner to intermediate
434 pages
9h 49m
English
Packt Publishing
Content preview from Learning iPhone Game Development with Cocos2D 3.0

Time for action – adding the win and lose labels

It is time to use our win and lose fonts. Perform the following steps:

  1. Open the GameScene.m file, and add another z-order value at the top:
    typedef NS_ENUM(NSUInteger, Z_ORDER)
    {
        Z_BACKGROUND,
        Z_BATCH_NODE,
        Z_LABELS,
        Z_HUD
    };
  2. Scroll down and add the displayWinLoseLabelWithText: method below the won and lost methods:
    -(void)displayWinLoseLabelWithText:(NSString *)text andFont:(NSString *)fontFileName { CGSize viewSize = [CCDirector sharedDirector].viewSize; CCLabelBMFont *label = [CCLabelBMFont labelWithString:text fntFile:fontFileName]; label.position = ccp(viewSize.width * 0.5f, viewSize.height * 0.75f); [self addChild:label z:Z_LABELS]; label.scale = 0.01f; CCActionScaleTo *scaleUp = [CCActionScaleTo ...
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Publisher Resources

ISBN: 9781782160144Supplemental Content