Skip to Main Content
Learning iPhone Game Development with Cocos2D 3.0
book

Learning iPhone Game Development with Cocos2D 3.0

by Kirill Muzykov
June 2014
Beginner to intermediate content levelBeginner to intermediate
434 pages
9h 49m
English
Packt Publishing
Content preview from Learning iPhone Game Development with Cocos2D 3.0

Time for action – adding menu buttons

In this section, we are going to add a new scene with a vertical menu. This will be a typical main menu scene, which is present in many games. When we complete this scene, a player will be able to start the game, read more about the game itself, or view highscores.

First things first, we will add a scene with a basic menu to see how you can create and align buttons in Cocos2D:

  1. Open the Cocohunt project from where we left it in the previous chapter.

    Note

    Just as always, you can continue working on the project from the place we left it at the end of the previous chapter, or take the final project from the book's supporting files at Chapter_08/Cocohunt_08_Final and use it as a starter project.

    You can download the ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Beginning Swift Games Development for iOS: Develop 2D and 3D games Using Apple's SceneKit and SpriteKit

Beginning Swift Games Development for iOS: Develop 2D and 3D games Using Apple's SceneKit and SpriteKit

James Goodwill, Wesley Matlock

Publisher Resources

ISBN: 9781782160144Supplemental Content