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Learning iPhone Game Development with Cocos2D 3.0 by Kirill Muzykov

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Time for action – pausing the game with a pause dialog

We will start with adding a pause dialog to allow the player to pause the game:

  1. Create a new group in Resources and call it Dialogs. Then, open the book's supporting files in Chapter_09/Assets/Dialogs and add all the images to that group.
  2. Create a new Objective-C class in the Scenes group. Name the class PauseDialog and make it a subclass of CCNode.

    Tip

    Note that it is a subclass of CCNode not CCScene. We have used a similar approach when we created the HUDLayer class. You can read Chapter 6, Rendering Text, to refresh your memory. We are going to use CCNode as a base class for all dialogs.

  3. Open the PauseDialog.h file and add the following property. It will allow the object, which creates the dialog ...

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