Chapter 22. Exploring More Patterns and Planning the Platformer Project
Welcome to the start of the final project. Over the next four chapters we will build a platform game packed full of features like parallax effect scrolling, animated controllable character, multiple different and challenging levels and much more (keep reading for more details).
During this project we will discover more Java patterns like the Singleton, another Java data class, the HashMap and explore the gaming concepts of a controllable camera and an animator.
At the same time, we will reinforce all the Java concepts we have already learned including aiding our understanding of and improving upon the entity-component/factory patterns we used in the previous project.
Here is ...
Get Learning Java by Building Android Games - Second Edition now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.