Coding the Animator
Add the members and a constructor to a new class called Animator
.
class Animator { private Rect mSourceRect; private int mFrameCount; private int mCurrentFrame; private long mFrameTicker; private int mFramePeriod; private int mFrameWidth; Animator(float frameHeight, float frameWidth, int frameCount, int pixelsPerMetre) { final int ANIM_FPS = 10; this.mCurrentFrame = 0; this.mFrameCount = frameCount; this.mFrameWidth = (int)frameWidth * pixelsPerMetre; frameHeight = frameHeight * pixelsPerMetre; mSourceRect = new Rect(0, 0, this.mFrameWidth, (int)frameHeight); mFramePeriod = 1000 / ANIM_FPS; mFrameTicker = 0L; } }
Let's look at all those variables one at a time.
- The
mSourceRect
member is aRect
that will hold the four corners of ...
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