March 2021
Beginner to intermediate
686 pages
13h 6m
English
In this chapter, we will make a good start with the next project, an authentic-looking clone of the classic Snake game.
It is also time that we understood a little better what is going on underneath the Android hood. We constantly refer to "references," but what exactly is a reference and how does it affect how we build games?
We will cover the following topics in this chapter:
Let's start with the theory part.
In Chapter 4, Structuring Code with Java Methods, we learned a bit about references. ...