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Learning Java by Building Android Games - Third Edition
book

Learning Java by Building Android Games - Third Edition

by John Horton
March 2021
Beginner to intermediate content levelBeginner to intermediate
686 pages
13h 6m
English
Packt Publishing
Content preview from Learning Java by Building Android Games - Third Edition

Chapter 20: More Patterns, a Scrolling Background, and Building the Player's Ship

This is one of the longest chapters in this book, and we have quite a bit of work as well as theory to get through before we can see the results of it on our device/emulator. However, what you will learn about and then implement will give you the ability to dramatically increase the complexity of the games you can build. Once you understand what an Entity-Component system is and how to construct game objects using the Factory pattern, you will be able to add almost any game object you can imagine to your games. If you bought this book not just to learn Java but because you want to design and develop your own video games, then this chapter onward is for you.

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Publisher Resources

ISBN: 9781800565869Supplemental Content