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Learning Libgdx Game Development by Andreas Oehlke

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Chapter 2. Cross-platform Development – Build Once, Deploy Anywhere

In this chapter you will learn more about the generated Eclipse projects and how they work together. Also, you will learn more about the following components of the Libgdx framework:

  • Backends
  • Modules
  • Application Life-Cycle and Interface
  • Starter Classes

At the end of this chapter, you will take a closer look at the demo application and inspect the generated code of the Main class in great detail. You will learn how to set breakpoints, run the application in debug mode, and speed up your overall productivity with the awesome JVM Code Hot Swapping feature. The discussion on the demo application ends with some simple and fun modifications to the code accompanied by a demonstration of ...

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