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Learning Libgdx Game Development
book

Learning Libgdx Game Development

by Andreas Oehlke
September 2013
Beginner to intermediate
388 pages
8h 19m
English
Packt Publishing
Content preview from Learning Libgdx Game Development

Chapter 3. Configuring the Game

In this chapter you will begin to build the game called Canyon Bunny that has been discussed earlier in Chapter 1, Introduction to Libgdx and Project Setup. As with any new application, the first step is to create the appropriate project setup. After that, you will learn about the game's architecture that has been chosen for this book.

A UML class diagram will give you the necessary overview of all the new classes that need to be implemented. UML is going to be explained later in this chapter. When looking from a software engineer's perspective, the architecture and the shown implementation code in this book does not always follow the best design decisions on purpose to keep the discussed examples simple and easy ...

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Publisher Resources

ISBN: 9781782166047Other