September 2013
Beginner to intermediate
388 pages
8h 19m
English
We will now create our own Assets class to organize and structure our assets. First, add a new constant to the Constants class that points to the description file of the texture atlas:
public class Constants {
// Visible game world is 5 meters wide
public static final float VIEWPORT_WIDTH = 5.0f;
// Visible game world is 5 meters tall
public static final float VIEWPORT_HEIGHT = 5.0f;
// Location of description file for texture atlas
public static final String TEXTURE_ATLAS_OBJECTS =
"images/canyonbunny.pack";
}Next, create a new file for the Assets class and add the following code:
package com.packtpub.libgdx.canyonbunny.game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.assets.AssetErrorListener; import com.badlogic.gdx.assets.AssetManager; ...
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