September 2013
Beginner to intermediate
388 pages
8h 19m
English
Let us now add some music and sound effects to our game. First, we need to know what audio files are needed and then copy them to our assets folder.
All assets shown and discussed in this book, including any other project files, can be downloaded from Packt's website at http://www.packtpub.com/learning-libgdx-game-development/book.
The following tables contain descriptions of each audio file and their function in Canyon Bunny:
|
Filename |
Event |
|---|---|
|
|
When player jumps |
|
|
When player jumps in mid-air (requires active feather power-up) |
|
|
When player picks up a gold coin |
|
|
When player picks up a feather power-up ... |
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