September 2013
Beginner to intermediate
388 pages
8h 19m
English
In this chapter we will take a look at Box2D, a physics engine for simulating realistic-looking physics of the objects in 2D space. After we have covered the basics of how to use Box2D, we will move on and create a little physics simulation that is going to be triggered at the end of the level. For this to work, we will also need to add a new level object that represents the level's end.
After that, we will look into the topic of shader programs. Shaders, in general, are simple programs that are going to be executed on the Graphics Processing Unit (GPU). We will create our own shader program consisting of a vertex and a fragment shader to achieve a simple monochrome filter effect.
Physics engines, such ...
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