Book description
Wield the power of the LibGDX framework to create a cross-platform game
In Detail
LibGDX is a multiplatform game development framework, and is one of the most popular frameworks for building games, providing a comprehensive set of development capabilities and features to use and incorporate into games.
This book starts off by introducing you to LibGDX and how to use its project setup tool to build an application that can support multiple platforms, before gradually moving on to configuring your game. Then, you will learn to organize resources, create a scene, actors, and a menu system. You will also enhance the visual appearance of your game and manage its transitions, along with music and sound effects. You will then move on to cover the advanced programming techniques and create and manage different kinds of animations.
Finally, you will be introduced to the basics of 3D programming and the 3D physics engine. By the end of this book, you will be able to start developing your very own cross-platform games using the LibGDX framework.
What You Will Learn
- Set up a cross-platform project using Gradle and test the base code required for game building
- Speed up your overall productivity with the stunning JVM Code Hot Swapping feature
- Use Scene2D to create and organize complex menu structures
- Automate the creation of texture atlases using TexturePacker
- Manage and play audio files and add special effects to your game to improve its look and feel
- Learn 2D physics simulation using Box2D
- Understand more about 3D programming using the new LibGDX 3D API
- Use the LibGDX Bullet wrapper for 3D physics simulation
Publisher resources
Table of contents
-
Learning LibGDX Game Development Second Edition
- Table of Contents
- Learning LibGDX Game Development Second Edition
- Credits
- About the Authors
- About the Reviewers
- www.PacktPub.com
- Preface
- 1. Introduction to LibGDX and Project Setup
-
2. Cross-platform Development – Build Once, Deploy Anywhere
- The demo application – how the projects work together
- LibGDX backends
- LibGDX core modules
- LibGDX's application life cycle and interface
- Starter classes
- The demo application – time for code
- Summary
- 3. Configuring the Game
- 4. Gathering Resources
- 5. Making a Scene
- 6. Adding the Actors
- 7. Menus and Options
- 8. Special Effects
- 9. Screen Transitions
- 10. Managing the Music and Sound Effects
- 11. Advanced Programming Techniques
- 12. Animations
- 13. Basic 3D Programming
- 14. Bullet Physics
- Index
Product information
- Title: Learning LibGDX Game Development - Second Edition
- Author(s):
- Release date: January 2015
- Publisher(s): Packt Publishing
- ISBN: 9781783554775
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