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Learning LibGDX Game Development- Second Edition
book

Learning LibGDX Game Development- Second Edition

by Suryakumar B Nair, Andreas Oehlke
January 2015
Beginner to intermediate
478 pages
9h 46m
English
Packt Publishing

Overview

Learn how to utilize the power of the LibGDX framework to create robust and scalable cross-platform games with this comprehensive guide. This book covers the fundamentals up to advanced topics like 3D physics, Scene2D, and texture management, equipping you with all the tools needed to succeed in game development.

What this Book will help me do

  • Set up and manage cross-platform game projects effectively using Gradle and JVM tools.
  • Create advanced menu systems and game structures using Scene2D and other LibGDX features.
  • Optimize textures and assets with TexturePacker for a streamlined and professional look.
  • Implement realistic 2D and 3D physics simulations with Box2D and the LibGDX Bullet wrapper.
  • Enhance the gaming experience with sound integration and special effects.

Author(s)

Suryakumar B Nair and Andreas Oehlke are seasoned developers and enthusiasts of the LibGDX framework, with years of experience in game development. Their collaborative approach in this book brings practical insights and hands-on examples to explore the full potential of building games with LibGDX. Their passion for teaching is evident in their clear, engaging, and supportive explanations.

Who is it for?

This book is designed for indie developers, hobbyists, and professionals in the gaming industry who are interested in using LibGDX to develop games. Ideal for those who have Java experience but are new to LibGDX or looking to deepen their understanding of it. Readers could be aspiring game developers or professionals seeking to develop cross-platform games efficiently. Whether starting new or building on existing base knowledge, this book provides structured guidance.

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Publisher Resources

ISBN: 9781783554775