Chapter 2. Cross-platform Development – Build Once, Deploy Anywhere
In this chapter, you will learn more about the generated Eclipse projects and how they work together. Also, you will learn the following components of the LibGDX framework:
- Backends
- Modules
- Application life cycle and interface
- Starter classes
At the end of this chapter, you will take a closer look at the demo
application and inspect the generated code of the Main
class in great detail. You will learn how to set breakpoints, run the application in the debug mode, and speed up your overall productivity with the awesome JVM Code Hot Swapping feature. The discussion on the demo
application ends with some simple and fun modifications to the code accompanied by a demonstration of the JVM ...
Get Learning LibGDX Game Development - Second Edition now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.