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Learning LibGDX Game Development- Second Edition
book

Learning LibGDX Game Development- Second Edition

by Suryakumar B Nair, Andreas Oehlke
January 2015
Beginner to intermediate
478 pages
9h 46m
English
Packt Publishing
Content preview from Learning LibGDX Game Development- Second Edition

Laying foundations

Let's now move on from theory to practice and get down to the actual implementation details. We will begin with implementing the first basic version of CanyonBunnyMain, WorldController, and WorldRenderer. Additionally, we will use a utility class to store constant values in a new class called Constants. It is true that this class does not appear in the class diagram, as it is just there for our convenience to avoid scattering or, even worse, duplicating certain constants all over the source code files. Also, as the stored values in Constants are meant to be used in virtually any other class, it would only clutter up the class diagram by drawing one additional line for each class to Constants.

Note

For simplicity, we will use the ...

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Publisher Resources

ISBN: 9781783554775