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Learning LibGDX Game Development- Second Edition
book

Learning LibGDX Game Development- Second Edition

by Suryakumar B Nair, Andreas Oehlke
January 2015
Beginner to intermediate
478 pages
9h 46m
English
Packt Publishing
Content preview from Learning LibGDX Game Development- Second Edition

Creating the texture atlases

Before we start creating a texture atlas, let's first find out what this technique is actually good for. A texture atlas (also known as a sprite sheet) is just an ordinary image file that can be rendered to the screen like any other image. So what makes it so special? It is used as a container image that holds several smaller subimages arranged in such a way that they do not overlap each other and it still fits into the size of the texture atlas. This way, we can greatly reduce the amount of textures that are sent to the graphics processor, which will significantly improve the overall render performance. The texture atlases are especially useful for games where a lot of small and different images are rendered at once. ...

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Publisher Resources

ISBN: 9781783554775