Skip to Content
Learning LibGDX Game Development- Second Edition
book

Learning LibGDX Game Development- Second Edition

by Suryakumar B Nair, Andreas Oehlke
January 2015
Beginner to intermediate
478 pages
9h 46m
English
Packt Publishing
Content preview from Learning LibGDX Game Development- Second Edition

Organizing the assets

We will now create our own Assets class to organize and structure our assets. First, add a new constant to the Constants class that points to the description file of the texture atlas:

public class Constants {
    // Visible game world is 5 meters wide
    public static final float VIEWPORT_WIDTH = 5.0f;

    // Visible game world is 5 meters tall
    public static final float VIEWPORT_HEIGHT = 5.0f;
    // Location of description file for texture atlas
    public static final String TEXTURE_ATLAS_OBJECTS = "images/canyonbunny.pack";
}

Next, create a new file for the Assets class and add the following code:

package com.packtpub.libgdx.canyonbunny.game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.assets.AssetDescriptor; import com.badlogic.gdx.assets.AssetErrorListener; ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Learning Libgdx Game Development

Learning Libgdx Game Development

Andreas Oehlke
Libgdx Cross-platform Game Development Cookbook

Libgdx Cross-platform Game Development Cookbook

David Saltares Márquez, Alberto Cejas Sánchez

Publisher Resources

ISBN: 9781783554775