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Learning LibGDX Game Development- Second Edition
book

Learning LibGDX Game Development- Second Edition

by Suryakumar B Nair, Andreas Oehlke
January 2015
Beginner to intermediate
478 pages
9h 46m
English
Packt Publishing
Content preview from Learning LibGDX Game Development- Second Edition

Chapter 10. Managing the Music and Sound Effects

In this chapter, you will learn how to manage your music and sound effects. LibGDX provides you with four interfaces to handle different types of audio data. The first two interfaces that we will discuss are targeted at playing back prerecorded audio files. The two remaining interfaces give us even more low-level access to the audio device. They can be used to record and play back raw samples of audio data, which is a so-called Pulse Code Modulation (PCM) encoded audio signal. Next, we will take a look at the great world of sound generators. These tools are extremely handy as they allow you to quickly create new sound effects in a short period of time.

Lastly, looping background music and some sound ...

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Publisher Resources

ISBN: 9781783554775