January 2015
Beginner to intermediate
478 pages
9h 46m
English
Let's now add some music and sound effects to our game. First, we need to know what audio files are needed and then copy them to our assets folder.
All assets shown and discussed in this book, including any other project files, are provided in the code bundle, which can be downloaded from the Packt Publishing website.
The next two tables contain descriptions of each audio file and their function in Canyon Bunny.
For sounds (generated with bfxr), refer to the following table:
|
Filename |
Event |
|---|---|
|
|
When the player jumps |
|
|
When the player jumps in mid-air (requires an active feather power-up) |
|
|
When the player picks up a gold coin |
|
|
When the player ... |
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