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Learning LibGDX Game Development- Second Edition
book

Learning LibGDX Game Development- Second Edition

by Suryakumar B Nair, Andreas Oehlke
January 2015
Beginner to intermediate
478 pages
9h 46m
English
Packt Publishing
Content preview from Learning LibGDX Game Development- Second Edition

Chapter 12. Animations

In this chapter, you will learn how to create and manage different kinds of animations using LibGDX's Actions and Animation classes. We will exemplify their usage by animating certain parts of the menu and game screen.

With regards to the menu screen, we will create time-based and event-based animations, including moving, scaling, and fading Actor objects via the so-called actions of the Actions class. Additionally, interpolation algorithms provided by LibGDX's Interpolation class will be used for added effects and for the smoothing of these animations.

The game screen, in a sense, is already animated according to the game logic, which takes care of coordinating the movement of every game object. However, each game object ...

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Publisher Resources

ISBN: 9781783554775