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Learning MIT App Inventor: A Hands-On Guide to Building Your Own Android Apps
book

Learning MIT App Inventor: A Hands-On Guide to Building Your Own Android Apps

by Derek Walter, Mark Sherman
December 2014
Beginner to intermediate
240 pages
6h 54m
English
Addison-Wesley Professional
Content preview from Learning MIT App Inventor: A Hands-On Guide to Building Your Own Android Apps

Edges and Collisions

Another way to affect movement with sprites is through the blocks that control edges and collisions.

In the Flick app, we used the whenEdgeReached block to tell the ball to bounce off the edges.

A similar effect is used for collisions. Given that many games have collisions, this kind of permission comes in handy. Event handlers in the ImageSprite and the ball report when sprites collide with each other on the canvas and let you handle that collision however you want. If you specify nothing, they will pass through each other. The “collision” still happens, but no behavior change occurs. You must specify any behavior change you want, and it can be whatever you like.

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Publisher Resources

ISBN: 9780133799286Purchase book