Chapter 4. Subroutines
You’ve already seen and used some of the built-in system functions,
such as chomp, reverse, print,
and so on. But, as other languages do, Perl has the ability to make
subroutines, which are user-defined functions.
These let you recycle one chunk of code many times in one
program. The name of a subroutine is another Perl identifier (letters, digits, and underscores, but they
can’t start with a digit) with a sometimes-optional ampersand (&) in front.
There’s a rule about when you can omit the ampersand and when you cannot;
you’ll see that rule by the end of the chapter. For now, just use it every
time that it’s not forbidden, which is always a safe rule. We’ll tell you
every place where it’s forbidden, of course.
The subroutine name comes from a separate namespace, so Perl won’t be
confused if you have a subroutine called &fred and a scalar called $fred in the same program—although there’s no
reason to do that under normal circumstances.
Defining a Subroutine
To define your own subroutine, use the keyword sub, the name of the subroutine (without the
ampersand), then the block of code in curly braces which makes up the
body of the subroutine. Something like this:
sub marine {
$n += 1; # Global variable $n
print "Hello, sailor number $n!\n";
}You may put your subroutine definitions anywhere in your program text, but programmers who come from a background of languages like C or Pascal like to put them at the start of the file. Others may prefer to put them at the end ...