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Learning Processing
book

Learning Processing

by Daniel Shiffman
April 2009
Intermediate to advanced
472 pages
11h 36m
English
Morgan Kaufmann
Content preview from Learning Processing
Chapter 14

Translation and Rotation (in 3D!)

“What is the Matrix?”

—Neo

In this chapter:

– 2D and 3D translation.

– Using P3D and OPENGL.

– Vertex shapes.

– 2D and 3D rotation.

– Saving the transformation state in the stack: pushMatrix() and popMatrix().

14.1 The Z-Axis

As we have seen throughout this book, pixels in a two-dimensional window are described using Cartesian coordinates: an X (horizontal) and a Y (vertical) point. This concept dates all the way back to Chapter 1, when we began thinking of the screen as a digital piece of graph paper.

In three-dimensional space (such as the actual, real-world space where you are reading this book), a third axis (commonly referred to as the Z-axis) refers to the depth of any given point. In a ...

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Publisher Resources

ISBN: 9780080920061