Chapter 6. Design Patterns

This chapter will introduce you to some commonly used design patterns. Here is how the chapter is organized:

  • We will start with a quick introduction to design patterns, followed by a discussion on some Python language features that help to simplify their implementation.
  • Next, with the help of a fantasy game theme, we will discuss the following design patterns:
    • Strategy pattern
    • Simple and abstract factory pattern
    • Adapter pattern
  • For each pattern, a simple game scenario will demonstrate a practical problem. We will see how the design pattern can help solve this problem.
  • We will also implement each of these patterns using a Pythonic approach.

There are several known design patterns out there. As outlined earlier, we will discuss ...

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