What this book covers

Chapter 1, Developing Simple Applications, starts with installation prerequisites and the theme of the book. The first program is a fantasy text-based game presented as a script. An incremental version of this program with new features is then developed using functions. With more features added, the code becomes difficult to manage. To address this, the game application is redesigned using OOP concepts. This application now becomes the reference version for the next few chapters.

Chapter 2, Dealing with Exceptions, will teach you how to fix the obvious issues that the code written in the previous chapter has. You will learn how to add exception handling code to make the application robust. You will also learn about the ...

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