We're getting to the end of the book, and in this chapter, we'll look at the one main feature of Three.js we haven't touched upon: render postprocessing. Besides that, in this chapter, we'll also introduce you to how you can create custom shaders. The main points we'll discuss in this chapter are the following:
THREE.BloomPass
and THREE.FilmPass
THREE.TexturePass
to store rendering resultsTHREE.ShaderPass
to add even more basic postprocessing effects, such as sepia filters, mirror effects, and color adjustmentsTHREE.ShaderPass ...
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