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Learning Unreal Engine Game Development
book

Learning Unreal Engine Game Development

by Joanna Lee
February 2016
Beginner
274 pages
5h 48m
English
Packt Publishing
Content preview from Learning Unreal Engine Game Development

Example – creating a fireplace particle system

In this example, we will duplicate P_Fire and edit it to create a fire for a fireplace in the level. We will also change a part of the current level in which we have to place this new fireplace particle system.

Go to Content Browser | Particles, select P_Fire, and duplicate it. Rename it P_Fireplace. This screenshot shows how P_Fireplace is created in the Particles folder:

Example – creating a fireplace particle system

Let's open Chapter5Level and rename it Chapter6Level first. We will first add a fireplace structure to the level to set the context for this fireplace effect. This will help you follow the creation process better. This screenshot shows ...

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Publisher Resources

ISBN: 9781784398156Supplemental Content