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Learning Unreal Engine Game Development
book

Learning Unreal Engine Game Development

by Joanna Lee
February 2016
Beginner
274 pages
5h 48m
English
Packt Publishing
Content preview from Learning Unreal Engine Game Development

Chapter 7. Terrain and Cinematics

In this chapter, we will cover a few level-enhancing features. We will create some outdoor terrain for our level as well as add a short cinematic sequence at the start of the game level.

In this chapter, we will look at the following topics:

  • Creating an outdoor terrain
  • Adding a shortcut for a cinematic sequence at the beginning of the same level

Introducing terrain manipulation

Terrain manipulation is needed when you want to create large natural landscape areas, such as mountainous or valley areas that are covered with foliage. This can be in the form of trees/grass, lakes, and rivers that are covered with rocks or snow, and so on. The Landscape tool in Unreal Engine 4 allows you to creatively design a variety of terrains ...

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Publisher Resources

ISBN: 9781784398156