In this chapter, you will learn about A-Frame components and how to build them. Also, you will learn about the A-Frame registry that hosts various components that have been built by the community. Finally, you will learn how to use these components in your WebVR scenes and enhance the quality of your scenes without much effort at all.
A-Frame uses the entity-component system for managing the various objects in virtual reality scenes. Revisiting the definition of entity and components, ...