Chapter 2. Getting the User's Media
Obtaining a live video and audio feed from a user's webcam and microphone is the first step to creating a communication platform on WebRTC. This has traditionally been done through browser plugins, but we will use the getUserMedia
API to do this all in JavaScript.
In this chapter, we will cover the following topics:
- Getting access to media devices
- Constraining the media stream
- Handling multiple devices
- Modifying the stream data
Getting access to media devices
There has been a long history behind trying to get media devices to the browser screen. Many have struggled with various Flash-based or other plugin-based solutions that required you to download and install something in your browser to be able to capture the user's ...
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