November 2016
Beginner
480 pages
11h 10m
English
When the iPhone was first released in 2007, the world of consumer electronics was accustomed to the resistive touchscreen, which required the use of a stylus and was limited to a single contact point. Because of these limitations, the multitouch capabilities of the original iPhone were a major selling point, and its operating system (now in its tenth iteration) was built around the idea of finger-based touch and gestures.
As the smartphone industry has evolved, all phones have moved toward this model of interaction. Capacitive touchscreens and gesture-based navigation is standard. With the exception of 3D touch in the 2015 iPhone models, the topic of multitouch hasn't changed since its inception.
Read now
Unlock full access