Modifying the UserControlledSprite Class
Next, let's work on changes to the UserControlledSprite class. First, change the namespace from AnimatedSprites to Catch:
namespace Catch
When you worked on the 2D game using these classes in previous chapters, you were
dealing with a one-player game and the score was kept in the Game1
class. You're now dealing with a two-player
game. So, you'll need to either add a second score variable to the Game1
class or figure out a better solution. Because a
UserControlledSprite
represents a player, it
would make sense to add the score to this class. Add the following class-level
variable to the UserControlledSprite
class:
public int score { get; set; }
Also, as mentioned earlier, you're going to be swapping players back and forth between the chasing sprite and the chased sprite. That means you'll need to add a variable that will keep track of which role this particular player sprite is currently playing:
public bool isChasing { get; set; }
Then, modify both constructors of the UserControlledSprite
class to receive the chasing parameter. Also add
code in the bodies of both constructors to initialize the isChasing
and score
variables:
public UserControlledSprite(Texture2D textureImage, Vector2 position, Point frameSize, int collisionOffset, Point currentFrame, Point sheetSize, Vector2 speed, bool isChasing) : base(textureImage, position, frameSize, collisionOffset, currentFrame, sheetSize, speed, null, 0) { score = 0; this.isChasing = isChasing; } public UserControlledSprite(Texture2D ...
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