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Let’s Build a Multiplayer Phaser Game: With TypeScript, Socket.IO, and Phaser
book

Let’s Build a Multiplayer Phaser Game: With TypeScript, Socket.IO, and Phaser

by Oscar Lodriguez
December 2018
Intermediate to advanced
158 pages
2h 12m
English
Apress
Content preview from Let’s Build a Multiplayer Phaser Game: With TypeScript, Socket.IO, and Phaser
© Oscar Lodriguez 2019
Oscar LodriguezLet’s Build a Multiplayer Phaser Gamehttps://doi.org/10.1007/978-1-4842-4249-0_3

3. Orchestrating Our Domain Model

Oscar Lodriguez1 
(1)
NIEUW-VENNEP, Noord-Holland, The Netherlands
 

In this chapter we will be creating class diagrams for the following actors in our game: our game, the player, the phaser engine, and the controls. Code for this chapter is found on GitHub. (Considering you have the project running you can then checkout chapter/2 branch.)

The reason we need a domain model is that we want our fun little game to build upon a healthy, scalable architecture that allows for quick development iterations with as little to no noise as possible.

In this section we are solely focusing on the modules, models, and ...

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