© Oscar Lodriguez 2019
Oscar LodriguezLet’s Build a Multiplayer Phaser Gamehttps://doi.org/10.1007/978-1-4842-4249-0_4

4. Implementing Our Game Domain Models

Oscar Lodriguez1 
(1)
NIEUW-VENNEP, Noord-Holland, The Netherlands
 

In this chapter we shall be covering the following: introduction to Phaser.js and which features we will be utilizing. We will also implement the engine class along with the Game, Player and Keyboard classes.

We have not been coding yet, but this chapter will change all of that. We are going to implement the bare minimum to have a working game.

More features will be added to later chapters, ...

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