December 2018
Intermediate to advanced
158 pages
2h 12m
English
In this chapter we shall be covering the following: introduction to Phaser.js and which features we will be utilizing. We will also implement the engine class along with the Game, Player and Keyboard classes.
We have not been coding yet, but this chapter will change all of that. We are going to implement the bare minimum to have a working game.
More features will be added to later chapters, ...
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