In this chapter, we shall be discussing how we are going to set up the server along with socket communication as our internet protocol between the server and client. We will then create and register the player through the server and generate pickups/power-ups with random coordinates for the player to pick up.
Code for this chapter is found on GitHub ( https://github.com/code0wl/Multiplayer-Phaser-game/tree/chapter/6 ). We have come a long way space marine! I am afraid we are just halfway through our long journey.