Skip to Content
Level Up!: The Guide to Great Video Game Design
book

Level Up!: The Guide to Great Video Game Design

by Scott Rogers
September 2010
Beginner
514 pages
12h 32m
English
Wiley
Content preview from Level Up!: The Guide to Great Video Game Design

Chapter 5. THE THREE CS, PART 1—CHARACTER

While much of your game design is always changing, there are three fundamentals that need to be established early in your preproduction. I call them the "Three Cs":

  1. Character

  2. Camera

  3. Control.

If you change any of the Three Cs during the course of your production, you risk massive problems with your gameplay, which may require extra reworking, and you risk endangering your game. Don't give me that look. I know this sounds dramatic, but so many game elements hinge upon the Three Cs that changing one thing will have a ripple effect through your entire game. I have seen teams catastrophically screw up and cancel their game because of their failure to stick to the plans of their Three Cs.

While we talked about writing a character in Level 3, I am now using the term in a different context. I will be talking about how the character is presented to the player and the activities the player does with that character. The very important rule about character design is:

FORM FOLLOWS FUNCTION

FORM FOLLOWS FUNCTION

FORM FOLLOWS FUNCTION

Let this rule be your motto when designing anything. It will come into play more importantly later on in the book, but should be your guide especially when designing your game character. There are several great books on how to design a character visually[59], so I won't go into great detail about this, but let me pass on some of the high level things to keep in mind.

As you are creating your character, you want to think about his or ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Level Up! The Guide to Great Video Game Design, 2nd Edition

Level Up! The Guide to Great Video Game Design, 2nd Edition

Scott Rogers
Game Mechanics: Advanced Game Design

Game Mechanics: Advanced Game Design

Ernest Adams, Joris Dormans

Publisher Resources

ISBN: 9780470688670Purchase book