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Level Up!: The Guide to Great Video Game Design
book

Level Up!: The Guide to Great Video Game Design

by Scott Rogers
September 2010
Beginner
514 pages
12h 32m
English
Wiley
Content preview from Level Up!: The Guide to Great Video Game Design

Chapter 9. HIGH CONCEPT PITCH PRESENTATION

Slide 1: Cover Page

Start with a compelling image and logo that sums up your game.

Put date of presentation on the PowerPoint so the people you present to will remember when the meeting took place.

For author credits use the studio's name; remember no one makes a game by themselves.

Include contact information: email address and/or phone number.

Slide 1: Cover Page

Slide 2: Company Profile

Briefly outline who you are, what you've done, and how long you've been doing it for. This is a great place to showcase the covers of any games your studio's created.

Obviously you can skip creating this slide if you are presenting to your own peers.

Slide 2: Company Profile

Slide 3: Target Specs

This slide covers the very basics of the game. What kind of game is it? What is it rated? Who is the audience? How long will it take to play?

Slide 3: Target Specs

Slide 4: Game Story

Who is the player? What is the game's story? What's the conflict? Don't forget a beginning, middle, and end, or at least a cliffhanger that gets the reader/audience interested in knowing the ending.

Slide 4: Game Story

Slide 5: Game Goals

What are the most kick-ass features of your game? ...

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Publisher Resources

ISBN: 9780470688670Purchase book