Skip to Content
Level Up!: The Guide to Great Video Game Design
book

Level Up!: The Guide to Great Video Game Design

by Scott Rogers
September 2010
Beginner
514 pages
12h 32m
English
Wiley
Content preview from Level Up!: The Guide to Great Video Game Design

PRESS START!

IF YOU ARE ANYTHING LIKE ME ...

... then you'll read the first page of a book before you buy it. I find that if I like the first page, then I'll probably like the whole thing. I have noticed that many books have an exciting excerpt on the first page in order to grab the reader's interest, such as:

The zombie's filthy claws clutched hungrily at Jack's shirt, even as his blade split the creature's head like a ripe melon. A firm kick to its headless torso sent it sprawling down the stairs into the greedy mob that surged forward like a wave. The corpse's undead brothers and sisters paused their onslaught until they realized the decapitated body was just dead meat. Their hesitation gave Jack a second to spare a glance over his shoulder and see that Evelyn had finally reached the helicopter. Jack braced himself for the oncoming mob. "Get that thing started! I can't hold them off forever!" he yelled, as he severed several greedily clutching hands from their wrists. "But, Jack!" Evelyn screamed back, frantically flipping switches. "I don't know HOW to fly a helicopter!"

Not that I would ever resort to such cheap tactics in this book. I have also noticed that some books try to gain respectability by publishing a positive quote from an industry professional or famous person on their first page:

I learned more from reading the first page of Level Up! The Book of Great Video Game Design than I learned in working for 25 years in the video game industry!

A very famous game designer[1] ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Level Up! The Guide to Great Video Game Design, 2nd Edition

Level Up! The Guide to Great Video Game Design, 2nd Edition

Scott Rogers
Game Mechanics: Advanced Game Design

Game Mechanics: Advanced Game Design

Ernest Adams, Joris Dormans
Advanced Game Design

Advanced Game Design

Michael Sellers

Publisher Resources

ISBN: 9780470688670Purchase book